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- SDEF
- // -----------------------------------------------------------------------------
- // $Logfile:: /Quake 2 Engine/Sin/Base Sin Data/Models/Weapon/view_sledge.de $
- // $Revision:: 5 $
- // $Author:: Phook $
- // $Date:: 11/14/98 5:00p $
- //
- // Copyright (C) 1998 by Ritual Entertainment, Inc.
- // All rights reserved.
- //
- // This source may not be distributed and/or modified without
- // expressly written permission by Ritual Entertainment, Inc.
- //
- // This is a model definition file. It is to be used in conjunction with Sin.
- //
- // -----------------------------------------------------------------------------
- // MODEL DESCRIPTION:
- // View Weapon Model: Sledge Hammer.
- //
- // MODEL AUTHOR:
- // ?
- //
-
- // -----------------------------------------------------------------------------
- // FILE DECLARATIONS
- //
- // Model Commands
- path models/sledgeham
- origin 0 0 -3
- scale 1.2
-
- // Base Model
- sledgeham_base.sbm
-
- // Skins
- normal sledgeham_base.tga
-
- // Normal Animations
- idle sledgeham_idle.sam //FIX ME - Should these all be the same?
- ready sledgeham_idle.sam
- fire sledgeham_idle.sam
- putaway sledgeham_idle.sam
-
- // Define model groups
- //
- // Commented out since the group is NOT defined in the model.
- // id 10 group tip bone barrel
-
- // -----------------------------------------------------------------------------
- // INITIALIZATION SECTION
- //
- !init:
-
- // Class Setup
-
- // Client Sound Aliases
-
- // -----------------------------------------------------------------------------
- // MAIN SECTION
- //
- !main:
-
- server fire first shoot
- server fire first attack_finished
-
- // -----------------------------------------------------------------------------
- // SOURCESAFE Update Log
- //
- // $Log:: /Quake 2 Engine/Sin/Base Sin Data/Models/Weapon/view_sledge.def $
- //
- // 5 11/14/98 5:00p Phook
- //
- // 4 9/30/98 2:41p Joeske
- // Added in formatting.
- //
- // -----------------------------------------------------------------------------
-